Current Issue : July-September Volume : 2023 Issue Number : 3 Articles : 5 Articles
In this paper, we show that the evolution of artificial intelligence (AI) and its increased presence within an interactive system pushes designers to rethink the way in which AI and its users interact and to highlight users’ feelings towards AI. For novice designers, it is crucial to acknowledge that both the user and artificial intelligence possess decision-making capabilities. Such a process may involve mediation between humans and artificial intelligence. This process should also consider the mutual learning that can occur between the two entities over time. Therefore, we explain how to adapt the Human-Centered Design (HCD) process to give centrality to AI as the user, further empowering the interactive system, and to adapt the interaction design to the actual capabilities, limitations, and potentialities of AI. This is to encourage designers to explore the interactions between AI and humans and focus on the potential user experience. We achieve such centrality by extracting and formalizing a new category of AI requirements. We have provocatively named this extension: “Intelligence-Centered”. A design workshop with MsC HCI students was carried out as a case study supporting this change of perspective in design....
Recent years have seen a surge in interest in the multifaceted topic of human-computer interaction (HCI). Since the advent of the Fourth Industrial Revolution, the significance of human-computer interaction in the field of safety risk management has only grown. There has not been a lot of focus on developing human-computer interaction for identifying potential hazards in buildings. After conducting a comprehensive literature review, we developed a study framework for the use of human-computer interaction in the identification of construction-related hazards (CHR-HCI). Future studies will focus on the intersection of computer vision, VR, and ergonomics. In this research, we have built a theoretical foundation for past studies’ findings and connections and offered concrete recommendations for the improvement of HCI in danger identification in the future. Moreover, we analyzed two cases studies related to the domain of CHR-HCI in terms of wearable vibration-based systems and context aware navigation....
As a widely used brain–computer interface (BCI) paradigm, steady-state visually evoked potential (SSVEP)-based BCIs have the advantages of high information transfer rates, high tolerance for artifacts, and robust performance across diverse users. However, the incidence of mental fatigue from prolonged, repetitive stimulation is a critical issue for SSVEP-based BCIs. Music is often used as a convenient, non-invasive means of relieving mental fatigue. This study investigates the compensatory effect of music on mental fatigue through the introduction of different modes of background music in long-duration, SSVEP-BCI tasks. Changes in electroencephalography power index, SSVEP amplitude, and signal-to-noise ratio were used to assess participants’ mental fatigue. The study’s results show that the introduction of exciting background music to the SSVEP-BCI task was effective in relieving participants’ mental fatigue. In addition, for continuous SSVEP-BCI tasks, a combination of musical modes that used soothing background music during the rest interval phase proved more effective in reducing users’ mental fatigue. This suggests that background music can provide a practical solution for long-duration SSVEP-based BCI implementation....
The Metaverse is an end-users-oriented integration of various layers of Information Technology (IT), where Human–Computer Interaction (HCI) would be the core technology. With the rapid development of IT, the Metaverse would allow users to connect, work, conduct business, and access educational resources, all in a technology-mediated environment in new interaction ways. The Metaverse can play a major role in the future of online learning and enable a rich active learning environment, where learners have the opportunity to obtain first-hand experiences that might not be accessible in the physical world. While currently there is a severe shortage in Metaverse-Learning studies, such research strands are expected to soon emerge. The main objective of this paper is to investigate challenges and opportunities for human-centric Metaverse technology in the learning sector, hence accelerating research in this field. A phenomenological research method was used, including semi-structured in-depth interviews, essays written by participants, a focus group discussion with 19 experts in the areas of HCI, intelligent interactive technologies, and online learning. The individual interviews took place in May 2022, with a focus group meeting held online in June 2022 to formulate a collective opinion of the 19 experts. Five challenges were identified for the Metaverse-Learning context: immersive design, privacy and security, universal access, physical and psychological health concerns, and governance. While the research provided suggestions to overcome those challenges, three Meta-Learning opportunities were identified: hands-on training and learning, game-based learning, and collaboration in creating knowledge. The findings of this research contribute to understanding the complexity of the online learning in the Metaverse from the Human–Computer Interaction point of view. These findings can be used to further research the Metaverse as a virtual communication environment and potential business and learning platform....
The implementation of a brain–computer interface (BCI) using electroencephalography typically entails two phases: feature extraction and classification utilizing a classifier. Consequently, there are numerous disordered combinations of feature extraction and classification techniques that apply to each classification target and dataset. In this study, we employed a neural network as a classifier to address the versatility of the system in converting inputs of various forms into outputs of various forms. As a preprocessing step, we utilized a transposed convolution to augment the width of the convolution and the number of output features, which were then classified using a convolutional neural network (CNN). Our implementation of a simple CNN incorporating a transposed convolution in the initial layer allowed us to classify the BCI Competition IV Dataset 2a Motor Imagery Task data. Our findings indicate that our proposed method, which incorporates a two-dimensional CNN with a transposed convolution, outperforms the accuracy achieved without the transposed convolution. Additionally, the accuracy obtained was comparable to conventional optimal preprocessing methods, demonstrating the effectiveness of the transposed convolution as a potential alternative for BCI preprocessing....
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